Games I've Built
From fun Game Jam side projects to full blown polished experiences. I love creating games that are engaging, challenging, and memorable (or at least fun to build).

TankZ
Tiny Tanks in a Dungeon Crawler, because why not? Shoot the walls to hit around corners, and keep in mind your enemies do that too.

Match Pop
Swap two jewels to match three. Make bigger matches to create special jewels. Well, you know what to do.

Limits
The world runs on 16k of RAM. Every game entity has memory cost. A full memory makes the Garbage Collector angry.

Blitz
The classic river shooter returns. Fly dangerously low, blast everything, don't run out of fuel, and try not to die.

TetherRun
A tribute to speed runs: a momentum platformer with the need for split-second reflexes. Finishing is never enough.

Stack
Master the art of stacking tetrominoes before the well runs out of room.

Jubilee
Help the Jubilee crow eat as many kernels as possible while avoiding a psychotic hippie old lady who demands a toll in feathers.

Solitaire
The desktop classic Klondike, rebuilt. The chillest of all games, with some nostalgic bells and whistles.